A tactical turn-based game project in pygame, open to support

Grimmys Grimmys Last update: Feb 10, 2024

RPG Tactical Fantasy Game

made-with-python licence latest release GitHub release (latest by date)

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Open to collaborative development.

The game is a Tactical Fantasy RPG, turn-based and in 2D.

How to help development

You can submit any request you want, or report any bug you encounter, by sending an e-mail to [email protected] or by opening an issue.

Alternatively, you can join the newly created community discord: https://discord.gg/CwFdXNs9Wt.

Feel free to come up with ideas whether it is about coding practices or game mechanics, this project is far from being perfect!

Here are some suggestions of contributions:

  • Check the opened issues, there are bugs that could be fixed or enhancement waiting for implementation.
  • A lot of TODOs can be found everywhere on the project, some of them could be easy to fix even by a beginner and others are more challenging.
  • Help with balancing would be greatly appreciated... I'm not good in this kind of games even if I love them. All values could be found in the XML files wrapped in the data folder.
  • Contributions for sound effects or new soundtracks would be really appreciated.

Version : 1.0.4

Main screen with possible moves and attack Inventory menu Status window

How to start the game

If you are using 64-bit Windows you can head over to the releases page to get a prebuilt executable.

If you would rather run directly from the source (or want to develop the game), make sure to have Python3.9 (or above) installed and run python -m pip install -r requirements in the repository folder.

Then you can run python main.py or "./main.py" (only for Python 3) in linux operation system to start the game.

Keys

  • Left click : Select a player, choose a case to move, select an action to do etc (main button)
  • Left click (on any empty tile) : Open or close main menu
  • Left click (on any entity that is not a player who has finished his turn) : Open a window giving information about the entity
  • Right click : Deselect a player or cancel last action if possible (secondary button)
  • Right click (on any entity) : Show the possible movements of the entity
  • Esc key : Close a menu on the top layer

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